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Old 09 May 2023, 04:26   #97
ImmortalA1000
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Join Date: Feb 2009
Location: london/england
Posts: 1,347
Quote:
Originally Posted by saimon69 View Post
I DID find the arcade sprites in a web site, however they need a good rework and adaptation
In short, the transformation will look gradual, a bit to what the Fedepede04 STE port of Outrun did look while he was porting it
This is with the x68000 enemy sprites and the entire level 1 map from the arcade rendered down to a single 32 colour palette with no copperlist.

looks good to me and took less time to render with HAMconvert than it took to stop crappy windows 10 from crashing (30 seconds)
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