I actually used your SC3 route and track information when I attempted a port to iOS of SC2. I even wrote a track editor for macOS too.
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That’s a pretty old demo too, the last code I had had the CPU cars running against two possible routes with decisions being made on random numbers based on a number of parameters such as speed, position, nearest neighbour car etc.
I had a lot of fun coding that; reading these comments brings a lot of memories back about figuring everything out. Obviously my C skills are better than my ASM skills.
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