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Old 09 June 2021, 01:09   #8
ImmortalA1000
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Join Date: Feb 2009
Location: london/england
Posts: 1,347
Quote:
Originally Posted by CaptFuture View Post
The CD Audio standard actually supports indices within tracks, which allows you to start playback somewhere in a track other than just the beginning. So basically it allows you to subdivide a track further for more fine grained random access. Sample CDs back in the day often used this index feature to overcome the 99 track limit of CD, although very few consumer CD players supported it.

The good news is that cdtv.device supports it. The CDTV_PLAYTRACK command allows you to specify start and stop track numbers AND index if you want. (Doing this in AMOS Pro is possible, although very messy.)
Ah yes, that was a thing on one of my Jarre CDs I think, a single 10-15min track but with index numbers to jump to the middle or last segment of the tune. My memory is not what it used to be for recalling stuff from scratch.

Can I do this in Blitz BASIC?

(I could only ever hope to write a Cinemaware style game engine in BASIC~ and not C or some other language)
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