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Old 12 March 2021, 13:42   #35
SyX
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Join Date: Sep 2004
Location: Brasil
Age: 49
Posts: 181
Quote:
Originally Posted by dlfrsilver View Post
The reason SyX behind all this is that they used the coktel vision engine.

It always to port the game more easily on target machine, with common ressources.
Sure dlfrsilver, for Coktel Vision those games were designed for systems with a disk drive and 320x200x16 screen mode.



But because it made sense commercially to releasea CPC version in France of those games and the machine could run this kind the games, the graphics were scaled to 160x200 but the rest of the engine is identical (my spanish translation of "Asterix en la India" for Amiga used the CPC data files).



Those CPC data files are identical to the 16 bits ones, except that they are logically smaller because the graphics takes less space, but that is all.



I suppose that it should be not very difficult to extract the last version of the Amiga engine and try to run the other games with that... maybe I can work in that... although I need to find my notes about this, because I work in those things before to come to Brazil, then I don't have the minor idea where they are, hehehe.
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