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Old 01 September 2021, 13:42   #5
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,423
Quote:
Originally Posted by Steril707 View Post
Feedback isn't shitting on efforts.
You are 100% correct.

And it is always disappointing that people don't want to see/can't see/don't understand that there is a difference between one guy making his first (AFAIK anyway) Amiga game in his spare time and a console game made by a team of well trained experts with years of experience and a nigh-on unlimited budget... On a more powerful system to boot. Equally silly is indeed that someone compares it to the cumulation of over a decade of prior work of one of the very top C64 developers. And in doing so points to a game which, while good fun, does play an awful lot like a sort of 'best of' compilation of his previous work with improved GFX and sound.


For what it's worth, I stand by my original viewpoint: Inviyya plays very well, is nicely balanced and looks very good for an OCS Amiga game. Some of the levels look downright amazing. This game would not have stood out poorly back in the 1990's hey-day of Amiga commercial releases at all, yet it's a spare time project by one guy. Extremely cool stuff.

TL;DR: what do they know anyway, the game rocks
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