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Multiplexing sprites By changing pointers
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06 August 2021, 15:27
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ross
Defendit numerus
Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
Yes, you could set it manually by copper after line $19.
Basically SV should be first_line of first sprite, EV last_line+1 of second sprite.
Remember to set the sprites DMA bit and to set the pointers of the unused sprites to a zeroed area.
ross
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