Thread: Entry: XILEF
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Old 28 August 2018, 22:28   #5
E-Penguin
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Join Date: Jul 2016
Location: Darmstadt
Posts: 1,214
I've been a bit distracted by work but the latest is the infinite scrolling works fine, and I have an idea for the procedural generation of levels.

I was having a think about controls. Let's assume we are always running in a given direction. There will be two sorts of obstacle - things to duck under and things to jump over. We cannot reverse direction but can turn 90°. And shoot baddies.

So...
Code:
         UP
    UL       UR
LL                 RR
    DL       DR
         DN
If you were going left to right,
UP = rotate 90° left
UR = rotate 90° right & jump
RR = jump
DR = rotate 90° left & jump
DN = rotate 90° left
DL = rotate 90° left and slide/duck
LL = slide/duck
UL = rotate 90° and slide/duck

Fire button = fire in the direction of travel

The controls would themselves rotate 90° when the direction of travel does, such that pushing towards the direction of travel jumps, away slides/ducks and orthogonal turns.

I hope that makes sense.

Graphically I want a chaos engine style top-down-ish projection. I may steal the sprites for a test.

aszu
Definitely yes please but I want to get to a certain level of development before asking others to commit their time. It wouldn't be fair to ask for graphics if I don't complete the game.
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