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Old 25 June 2023, 22:55   #140
earok
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Join Date: Dec 2013
Location: Auckland
Posts: 3,542
I've done a build with e-penguin's repo using NULL_IS_CLEARED, seems to work great.

I just wanted to check - should I have it storing the old content of $0.w (and restoring it on quit) just incase, for example, someone has something in workbench before the game is loaded that has changed that value to something other than 0?
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