Thread: Scorpion Engine
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Old 09 February 2022, 00:35   #1836
earok
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Join Date: Dec 2013
Location: Auckland
Posts: 3,542
Quote:
Originally Posted by acidbottle View Post
Oops sorry earok, didnt mean to open a can of worms there, was a quick observation during a test test run. Will check in a proper and suitable build later tonight if needed.

Do have a number of glitchy effects upon death so I think I need to go through the death codeblock at some point.
No worries at all!

---

Latest check in to experimental branch:

- Various minor fixes and another round of work simplifying the core engine. In particular a fairly large number of redundant variables in "vm_registers" have been culled.

- ANIM5 related fixes for memory consumption, also made it so that an ANIM5 can be played in the middle of a level (interrupting the level but returning to it immediately after the ANIM5 is finished).

- Added "startup" as a codeblocks event for levels. Note that this uses the level timer function, so for example if you've got code like:

Code:
loadlevel mylevel
some other action
return
"some other action" will execute before the event you've triggered from the startup event (but the startup event should trigger while the level is still faded out)
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