Thread: Scorpion Engine
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Old 27 June 2019, 23:13   #52
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,032
Quote:
Originally Posted by Steril707 View Post
I am still not sure what this thing can do or where it's aimed at...
It's a light action-rpg engine which supports modern windows dev tools like tiled and ink. Currently the engine can do 8 way scrolling in 50fps and has a ton of features including npcs, dialogue, quest system, events, teleports and many other stuff, able to run without issues on a500. Practically it's comparable to Backbone, but it offers far superior abilities and performance. Also it does not come in a self contained -all in 1 package- environment, so you are required to use a number of 3rd party windows tools (albeit free ones) to work it out. As it currently stands it's also not aimed to be a general use game maker but more genre specific.

The engine was made primarily to accommodate our projects but in this public form it's aimed at anyone who wants to build a similar game for Amiga without having to code it. Erik is expanding it (as we're developing our projects) and he is going to release it at some point.
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