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Old 08 September 2021, 12:15   #15
R-TEAM
Registered User
 
Join Date: Mar 2014
Location: Germany
Posts: 76
@thd79
from "which" input lag we talk ...
The lag that come from non cycle exact performing of the emu on the Host side - as it not run in the real frame rate ?
The lag that come from an cheap usb joystick adapter as the poll frequency is to low for frame exact input ?
The lag that come from the difference from CRT <> LCD monitor ?
or the lag that come from the diffs in one of the above between host <> client ?
... or , finaly, from the lag that comes from the network connection self ... that is miles better on an proffesional , wide range tested environment like steam ... as in any third party network patchwork .....

it looks you know not much ...
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