Thanks! For the multiplayer it uses "mmulti" from JFBuild like JFShadowWarrior. Fortunately I already did the work for SW, so it worked out out of the box here.
Build already uses precalculated sin/cos tables, the FPU is used for rendering slopes (this is the same as the DOS version), and on Amiga to replace missing 64-bit mul/div instructions of the 68060.
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