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Originally Posted by Rob68K
Why not just go with the original 8x8's and buffer into any format you require in realtime if you really need it? New data scrolls on so slowly that performance-wise it wouldn't really be noticable.
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The amiga is more at ease with 16x16 and 32x32 tiles. Ask Codetapper here, he will tell you that the 8x8 tiles are not amiga compliant.
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That's really interesting. Do you have the editor and the original datasets? I guess a x68000 emulator would run it just fine?
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Unfortunately not :/ it would have helped otherwise.
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That's a great idea. I was wondering where you were getting those FM sounds from.
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For complicated sound system (read : not easy to extract sounds), i use the M1 tool (it's a sound system program that support the arcade roms of the games). It's easy to extrack the musics and sound fx of Flying shark with it).