I'm finding that games with fixed camera angles are working best with regards to games aging well. Fixed camera angles meant the developers could mitigate against the PS1's wobbly textures and lack of bilinear filtering, by placing the camera in such a way that these graphic flaws weren't an issue. Also it means no gameplay issues like the camera getting stuck, or simply not being able to see where you want to in the game.
I played a bit of Guardian's Crusade - not a great game - but I was drawn to to it and stuck at it for a while because the fixed camera angles help the game look splendid and ironed out a lot of common PS1 gameplay issues. In the end though it was just a bit of a boring game that didn't seem to be going anywhere.
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