Quote:
Originally Posted by CFou!
but perhaps WHDLOAD following option must be added somewhere
data=data-vga
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I haven't used Amiberry in a while but just by looking at the files on github, the datapath node in the xml is there to set this option. It has another node called subpath which contains the actual games directory name.
Here is the full entry:
Code:
<game filename="EyeOfTheBeholder_v0.2_AGA" sha1="bf65c9785177a877dab56a85410f4d074f4d3f0d">
<name>Eye Of The Beholder [AGA]</name>
<subpath>EyeOfTheBeholderAGA</subpath>
<variant_uuid>eb135141-eeb5-5c84-bff6-0e8fd72f4715</variant_uuid>
<slave_count>1</slave_count>
<slave_default>EyeOfTheBeholderAGA.Slave</slave_default>
<slave_libraries>False</slave_libraries>
<slave number="1">
<filename>EyeOfTheBeholderAGA.Slave</filename>
<datapath>EOB1-AGA-FULL</datapath>
</slave>
<hardware>
CHIPSET=AGA
PRIMARY_CONTROL=JOYSTICK
PORT0=JOY
PORT1=JOY
SCREEN_AUTOHEIGHT=TRUE
SCREEN_CENTERH=SMART
SCREEN_CENTERV=SMART
</hardware>
</game>
Quote:
Originally Posted by CFou!
indeed DATA folder is not define in my slave files but in the launch icon in my official last package
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Last time I've used Amiberry it wasn't reading tooltypes from icons. I noticed that because I wanted to activate cheats in Apidya (which sadly doesn't have the options in the splash menu) by setting the tooltypes but it didn't work. Apparently you need to create an extra uae file and manually add such custom options.
Being able to directly run lha archives is great but the way how Amiberry does it seems like overly complicated.