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Old 14 November 2017, 00:02   #87
robinsonb5
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Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,153
Imitating Shadow of the Beast on 8-bit machines seems to be the in thing at the moment. I stumbled across this yesterday:
[ Show youtube player ]
On a BBC micro? Really? (Admittedly with a newly-released ULA that massively improves its colour capabilities)

(Now all we need is someone to port it to the Archimedes! Yes, I know, I'm going to hell for that!)

As for the Amiga's limit for something like Metal Slug - has anyone actually calculated / measured theoretical and real-world maximum numbers of pixels / BOBs the Blitter can shift in a single frame, for ECS 8+8 Dual Playfield and likewise for AGA with fastest fmode?
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