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Old 03 February 2016, 17:00   #16
Anubis
Retro Gamer
 
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Join Date: Jan 2005
Location: Underworld
Age: 51
Posts: 4,061
It's not like 80s or 90s when programmer had to squeeze all program into few floppies and memory/CPU was very limited, so true, games are not well written, but even after fixing all unnecessary code/memory/cpu issue, some games that look very simple might be way beyond what a 7MHz 1MB (or 14MHz 2MB) Amiga can do.

After gimbal's post I've read whole terraria tread, and yes - game looks very simple, but it's not at all. Event's are timed, player can effect tiles that are not on his screen etc. Something like 'light' version might be possible, but not sure if that would bring the same vibe...

Might be just proof of concept rather then full working game...
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