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Old 29 January 2022, 09:40   #13
morbid
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Join Date: Aug 2020
Location: Huddinge
Posts: 24
Great that you found a solution!

Just for completeness:
- Couldn't you have used sprite 6 for the starfield and sprites 0-5 for the mask,
and then set up bplcon2 just once to 0x1b?

- Another option might be to put the mask into the static playfield and then change the playfield priority on every line?
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