Quote:
Originally Posted by DanScott
Perhaps can pick a regular / standard routine.. and see who comes up with the fastest or most elegant way of doing it in ASM ?
Maybe some simple rules... like to minimise memory requirement (just to prevent a routine that uses 2 megs of lookup-tables etc..)
What do you coders think ?
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I started something like this a while back intended to be a set of smaller general problems anyone could run into while programming, but only finished a couple of them so far. It would be plain M68K programming, so anyone familiar with the CPU could join.
But you had more Amiga specific problems in mind, like demo effects or other things related to the Amiga hardware I guess?
Quote:
Originally Posted by clenched
I'm betting on Leffmann to win.
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I think you'll do much better than me to be honest.