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Old 14 December 2020, 18:22   #5

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Join Date: Nov 2006
Location: Barry / UK
Age: 42
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It happens on real A500, its perfectly normal. In emulation its exactly the same. Its also not a nightmare to get working in Emulation. If not using A500 config, you have to disable CPU caches in ESM.

Originally Posted by DamienD View Post
The Dune intro is a nightmare to get working correctly / glitch free in emulation.

Ok, it's WinUAE but see this thread: Dune gfx glitch

From my experience, the planets moving slow is caused by having "Cycle-exact (Full)" ticket.

...and here is how the intro runs:
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