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Old 15 August 2021, 17:14   #70
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
I've done some internal spite sheet handling stuff so I can now load multiple sprite sheets into ram for different levels where previously I was only ever dealing with one.

Here's an example, each enemy is in a different sprite sheet but assigned the same code handler.

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