Quote:
Originally Posted by pipper
There’s a bug that exposes a „halls of mirrors” effect in level A already. If you stand on the small ledge, across the hallway where the very first robot steps out and turn left/right it shows up.
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yes, I have just checked this out, but, in level P the glitches are not the 'hall of mirrors' seen in level A but a more 'random' texture is applied to what should be a passage way under an upper zone and occasionally large sections (but not all) disappear revealing the 'sky/backdrop' image. probably still part of the same bug though.
edit: added screen shots from level P