Quote:
Originally Posted by jotd
you mean CIA read to detect Action Replay MK3 I suppose? IIRC this game used an anti-AR code. Or was it just detecting HRTMon? I'm not sure.
Maybe they just waited for the game to load, then disassembled it and found how copylock protection was checked. Then they removed the check. You don't need to interrupt the game when it's running to crack it.
If that wasn't possible, I guess that crackers could just do the same to remove CIA AR detection code, write a special version that can be debugged, then crack it using a monitor.
I see that Stingray just replied with the same thing. Sounds good.
You may be interested by a question I asked a few weeks ago https://retrocomputing.stackexchange...ked-circa-1987
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From my testing it detected all monitors. AK3, HRTmon, Conan & Black Hawks monitor (which I can't remember the name of right now).
Interesting post you wrote! But without a monitor, wouldn't it be near impossible to crack a game which uses a code wheel (eg. Monkey Island 2)?