Quote:
Originally Posted by jotd
Yes, SMC makes things faster on a non-cache CPU. That's why a lot of 3D games use it (C.A.P.S, Hunter, ...)
But such an ambitious 3D game targetting the A500 is a lost cause. If only they had created a standard amiga executable (like C.A.P.S) it would have naturally used fastmem and it would run fast since the start.
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In theory, SMC can makes things faster. But from my knowledge, SMC was used when coder was out of free registers. But for now I never see Amiga routine when 17 (up to 25, if word size is enough) 68k registers is not enough. And using registers is always much fastest than using SMC.