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Old 09 May 2022, 21:44   #40
Don_Adan
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Join Date: Jan 2008
Location: Warsaw/Poland
Age: 55
Posts: 1,979
Quote:
Originally Posted by jotd View Post
Yes, SMC makes things faster on a non-cache CPU. That's why a lot of 3D games use it (C.A.P.S, Hunter, ...)

But such an ambitious 3D game targetting the A500 is a lost cause. If only they had created a standard amiga executable (like C.A.P.S) it would have naturally used fastmem and it would run fast since the start.
In theory, SMC can makes things faster. But from my knowledge, SMC was used when coder was out of free registers. But for now I never see Amiga routine when 17 (up to 25, if word size is enough) 68k registers is not enough. And using registers is always much fastest than using SMC.
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