Thread: Scorpion Engine
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Old 13 June 2019, 11:19   #38
earok
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Join Date: Dec 2013
Location: Auckland
Posts: 3,539
Great

Today's task was to work on some import tools for the Scorpion compiler. This one takes an existing image of a map, converts into into a tiled map (with the layers required by the Scorpion engine) and generates a palette from it (it happens that this map appears to be 16 colors, so unless there's additional colors needed for the player sprites and such, it'd be a four bitplane game).

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