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Old 25 April 2020, 21:18   #29
Leander
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Join Date: Apr 2016
Location: Catania
Posts: 85
Quote:
Originally Posted by jotd View Post
yes. And putting DF0 in generic slave doesn't hurt. To compile a slave you need a whdload dev environment. On PC put whdload include files somewhere and download vasm.

The command line is something like:

Code:
vasmm68k_mot -Iyour_whdload_dir/include -Isystem_headers -devpac -nosym -Fhunkexe -o GenericKick.slave GenericKick.asm
your_whdload_dir/include should contain whdload.i and also possibly kick13.s/kickfs.s all available in whdload developper package.

You also need "system_headers" directory containing the amiga .i files else you can't use Amiga OS calls.
Ok thanks for detailed and clear info, i will try and report you my results and (hoping few) issues, my first working whd generic slave game version will be uploaded on The Zone!
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