Quote:
Originally Posted by ovale
It is always possible to show more virtual pixels. E.g. 1024 x 1024 and accommodate the screen, hblank, vblank, color burst and so on in these time units.
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Yes but i meant that from custom chipset emulation point of view it does not exist and "overlay" needs to be done in that context, before filtering etc.. makes it impossible to map pixels back to original positions.