Quote:
Originally Posted by Toni Wilen
Ok, now it should work. Fixed:
- D3D11 OSD crash (D3D9 worked) if display moved monitors and they had different DPI.
- Weird scaling when switching RTG modes. (introduced in recent beta)
- RTG crash in full screen.
- Chipset buffer overflow in some non-PAL/NTSC modes (buffer size was not updated when vertical "wraparound" support was added)
|
Yeah! Finally working fine also on my sys with P96 RTG WB... (I had black screen freezes).
EDIT: argh, crashed quitting a WHDLoad game (native mode fullscreen -> WB RTG fullwindow). Will add dumps... wait
I have no crashdump: it just shows blackscreen and silently quits the emulator.
Log:
https://pastebin.com/BX8et3qY
Cfg: as always see my signature for my current cfg
JIT On at Workbench
EDIT2: tested with JIT always Off even at WB, and still happened launching a pair of times Shadow of the Beast WHDLoad and quitting to WB.