How long would it take to properly convert a Spectrum game to the Amstrad, by redrawing all the graphics from scratch and amending the code to use the hardware scrolling? From a purely economic perspective it's understandable why a lot of developers didn't bother, especially for licensed stuff and conversions where you wanted every format released at once. If you'll sell 80% as many copies by putting half the time into it, what do you expect the bean counters (for whom video games are probably a money making exercise rather than a passion or hobby) to prefer? The same logic probably explains lazy ports from ST to Amiga as well, alas.
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