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Old 29 September 2016, 21:41   #14
Tsak
Pixelglass/Reimagine
 
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Join Date: Jun 2012
Location: Athens
Posts: 1,032
Currently we've got enough bandwith left for double the amount of sprites (that is +8 if we implement multiplexing) and many, many more bobs without sacrificing an inch of speed! I just don't know if those left are enough to accommodate the extras we want to add plus a screen filled with an effect like rain. Anyway, if we indeed implement something like this be sure that in no way we'll do this in expense of performance!
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