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Compileable version of Alien Breed 3D II - The Killing Grounds
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01 July 2022, 23:27
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jotd
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,170
looking at it quickly, there are still micro-optimizations that could be done, for instance here:
https://github.com/mheyer32/alienbre...ource/chunky.s
lsl #2,d2 => add d2,d2 (x2)
There are other examples. Maybe it could be even faster than it is.
jotd
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