Quote:
Originally Posted by roondar
First impressions: this is really nice
Now to beta testing feedback so far (only played a while, so I may come back with some more feedback later): - It seems a bit easier than the arcade is (on default settings). Could be on purpose, of course. At any rate, the monsters seem to move quite a bit slower and don't seem to get "angry" unless the hurry up sounds
- On the other hand, there seem to be far fewer extend letters dropping
- Occasionally, I can't seem to jump diagonally. Not sure how to reproduce it yet, it seems to have to do with the player being close to a wall.
- Every now and then, an object (such as a bubble) can disappear from the screen when the player moves next to it. It reappears when the player is on a different Y position than the object.
- Very occasionally, the game starts in two player mode rather than one when I press the fire button to start. This may be a limit in WinUAE, as I have the feeling this happens after I reactivate the WinUAE window.
- I've died at least once when colliding with a bubble that itself was colliding with a ghost projectile.
One other things: it seems to run fine on both A500 (with extra memory) and A3000 (68030/8MB fast) emulated environments.
Overall, it's a very good port and looks & sounds great. Runs well too
The above is therefore purely meant to be helpful, not as criticism
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The game is on the easiest setting. (Its gets hard enough in the higher levels
)
I also feel like the EXTEND letters don't come often enough, tho i tried to mimic the Arcade behavior. Need to improve here..
You are right, the accidental starting in 2 Player mode is because of WinUAE mouse handling.
"Occasionally, I can't seem to jump diagonally."
Perhaps you mean when you jump up and are next to a wall? This is how the arcade also works. Its quite different then most games handle jumping.
Thanks for the testing and feedback!