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Old 09 June 2016, 00:54   #31
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 881
Quote:
Originally Posted by DamienD View Post


...I think Tsak's suggestions are very good ones indeed in order to improve an already cool game (and the same as what I was thinking if I was to actually give feedback)
Each level has different settings, player speed, the speed before the pathway fades, the speed the pathways fades, speed of the bees etc. So I will definitely consider this feedback when I am developing the final set of levels to make sure there is a good cross section of difficulty.
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