Hi Thomas!
Quote:
No, certainly not. GFABasic is broken, but not in this regard. At least not the 3.5 release series. It still starts here, though it has other problems.
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I just rechecked this with my OS1.3 config. My game written in GFABasic runs when using 68EC020, but as soon as I switch to 68020 (32-bit), it just hangs. Tried this multiple times.
How do you explain this if it is not an 32-bit issue?
EDIT: Is there a way to convert GFABasic listings to BlitzBasic or C?
BTW: I am using GFABasic 3.52D.