Quote:
Originally Posted by Toni Wilen
Ok, now it should work. Fixed:
- D3D11 OSD crash (D3D9 worked) if display moved monitors and they had different DPI.
- Weird scaling when switching RTG modes. (introduced in recent beta)
- RTG crash in full screen.
- Chipset buffer overflow in some non-PAL/NTSC modes (buffer size was not updated when vertical "wraparound" support was added)
|
Yes I can confirm everything seems to be back in order here now : )