Thread
:
New FS-UAE branches with updated emulation code from WinUAE
View Single Post
10 May 2019, 00:21
#
21
FrodeSolheim
FS-UAE Developer
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by
Retro-Nerd
What about lagless vsync (beam racing)? Do you get this working too at some point? Or is it problematic due to D3D/OpenGL differences?
I haven't seen a way to get beam position via OpenGL :-/
FrodeSolheim
View Public Profile
Visit FrodeSolheim's homepage!
Find More Posts by FrodeSolheim
Page generated in
0.04357
seconds with
11
queries