View Single Post
Old 10 May 2019, 00:21   #21
FrodeSolheim
FS-UAE Developer
 
FrodeSolheim's Avatar
 
Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
Quote:
Originally Posted by Retro-Nerd View Post
What about lagless vsync (beam racing)? Do you get this working too at some point? Or is it problematic due to D3D/OpenGL differences?

I haven't seen a way to get beam position via OpenGL :-/
FrodeSolheim is offline  
 
Page generated in 0.04357 seconds with 11 queries