Check in:
Fixed a couple of bugs re: sprites, not sure if that's going to fix your issue though Mixel? Do let me know if it's still a problem.
Major new feature for the day is bit testing comparison. That's a more advanced programming technique that may not be useful unless you really need that capability, but there's one use for it that may be useful for most games:
if Test bit player_lookdir on LookMask_left
; player is looking/jumping/falling left
else
; player is not looking/jumping/falling left. Could conceivably be looking straight up or straight down
endif
This is a way of testing all left directions (including upleft and downleft) at once as opposed to writing a series of if statements. It's identical to how Scorpion internally tests for direction.
Edit: Mixel, wasn't sure what you mean by random order? Like, play the animation randomly forward or backwards, or pick a random animation to play, or..?
Last edited by earok; 05 December 2021 at 21:00.
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