Quote:
Originally Posted by Cherno
Another thing that I thought about today concerned the character grapic converter. If the source code for that program is included, wouldn't it be possible to find out how the character and monster graphic files are assembled? So maybe there is a way to convert the graphic files to a normal bitmap format by a small windows app.
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You don't need all that, the source contains the original graphics sheets for all enemies, and even versions with extra "flinching" frames of animation that are not used. It also includes all the convertor tooling to turn an ilbm sheet into an in game enemy. You could use it to make a new enemy right now.
Quote:
Originally Posted by redblade
Can't find this file on archive.org or on the ftp, any one got a link?
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Looks like it's been taken down. Uh oh...