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Old 19 September 2021, 02:29   #93
Cherno
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Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
Cool. Looks like they added reflection and water color afterwards. They probably just generated random images until they found one that looked good. I believe the maps for Hunter were made in a similar way, without a hand-crafted heightmap.

Another thing that I thought about today concerned the character grapic converter. If the source code for that program is included, wouldn't it be possible to find out how the character and monster graphic files are assembled? So maybe there is a way to convert the graphic files to a normal bitmap format by a small windows app.
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