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Old 26 March 2021, 18:07   #18
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,520
So your approach is more towards mere music making - indie games is indeed focalized on that, but on Amigas and other older machines memory counts: a game for an unexpanded A500 that run DOS-friendly might have only like 300k RAM for all assets so music is either with generated waveforms (old cinemaware games) or with chiptune/microsamples to keep it as small as possible.

When i came back to do amiga music i had to almost re-learn to walk [read do stuff in small memory footprints].

Plus good'ol Amiga machines did not have mixing so to make sound effects either is needed some software mixing (takes CPU time) or some channel need to be left free, usually one more rarely two.

This work in example is 18k with microsamples and two channels.

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