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Old 07 May 2022, 14:10   #1
akarabinstudio
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Join Date: May 2022
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Posts: 5
Working on a port of an Amiga game called Megaball to PC

Hello everyone, newcomer here.

I am currently working on porting the Amiga breakout series called "Megaball" to PC.

The first in the series, named "Ball" is Public Domain and thankfully the source code is available on the disk.

So the question I want to ask is: what should I take into consider when coding the port? And how do I read the game logic from the source code and apply it in C++ (the programming language I'm using)?

Current problem I'm facing: I'm unable to convert the game font to TTF for Windows to recognize and use the font. I've looked up and tried some guides but they don't work properly.

Thanks in advance.

Last edited by akarabinstudio; 08 May 2022 at 09:51.
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