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Old 29 December 2015, 19:21   #7
Master484
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Location: Vaasa, Finland
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Quote:
the A500 could do 32 colors on such a game.
Yes, but I think many of the smoothly running action games on A500 often have only 16 colors, so I thought 16 colors would be a more realistic choice, for both speed and memory usage.

Quote:
There's quite a huge difference in making a game from scratch with the target platforms capabilities in mind, than making a conversion from another platform with completely different capabilities.
That's right. And Megaman X is amongst the best and most advanced games on the SNES, and the differences between SNES and A500 are huge. So if an Amiga conversion would be done, the game would need to be re-designed from the scratch and "built for the Amiga", taking full advantage of the A500 hardware and special chips. So it would need be done in the same way like all the great games on the system were made back then, and it would take a lot of time. But it definitely can be done.

And like Commodorejohn mentioned, Megaman X was converted even for the Gameboy Color, which is a very limited system in comparison to the SNES, but still the conversion was pretty good and had all the same basic gameplay intact.

Here is a Youtube video of the Gameboy Color version, Megaman Xtreme: [ Show youtube player ]

And supposedly the A500 can do everything that Gameboy Color can. At least push the color amount to 16, or indeed even to 32 if the developers would think it's possible.
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