Yeah, those are the bigger combat sprites (not sure they're actually sprites, mind you) that weren't included on the Amiga. A remake would, of course, preferably include them.
I'm not saying maptapper is the only way forward. I'd much prefer to do it programmatically though, since it's probably the best way to snag a complete representation of the data. The alternative is to use different software (dubious), to write my own utility (educational, tempting, but also time-consuming), or to simply run WinUAE in slow mode, with lots of screen caps (workable but time consuming, and runs the risk of overlooking certain sprites).
Then again, for completeness' sake, one would have to get ahold of a Megadrive emulator anyway, just to get the Megadrive-only sprites (apparently, Gens supports slowdown).
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