25 November 2022, 12:32
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#1
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Registered User
Join Date: Jul 2015
Location: The Netherlands
Posts: 3,406
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Dual Layer Graphics example + source
Ever since making the Free Form Sprite Layer example a few years ago, I've been wanting to have another go at creating a dual layer screen on my A500 without using Dual Playfield mode. I eventually ended up with two ideas floating around in my head and decided that the best way to deal with these ideas was to turn them into my next video/article.
For comparison, I also added the standard repeating pattern Sprite background as used in several games. All in all, I ended up with an example program that shows three different ways of creating a dual layer screen.
As always, I've included the full source code and a download of the program itself on my website. Note that my example uses the startup code by Photon of Scoopex, a random number generator I found on EAB, written by Meynaf and uses tiles ripped from Turrican II. It requires at least 1MB of RAM (of which 512KB Chip RAM*).
The article & source can be found here:
https://powerprograms.nl/amiga/dual-layer.html
Here's the YouTube video:
[ Show youtube player ]
*) the example uses a lot of Chip Memory because everything for all three variants is kept in memory all the time. It needs at least 420KB of free Chip RAM to run.
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