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Old 05 December 2018, 22:07   #16
Shatterhand
Warhasneverbeensomuchfun
 
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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
Quote:
Originally Posted by gimbal View Post
I wasn't even aware this game existed on the MSX! Youtube videos of it look rough though, really poor framerate
There's an MSX 1 version made by the very same guys who made the Amiga vesion, and an MSX 2 version made by Namco itself.


It's true the Amiga version doesn't look like the arcade game at all... and the ghost AI is very different... but come on, did you really expect pixel perfect ports at that time? I really think it was a very solid version.

I am still even more amazed that nearly every home port (including some of the console ports) were made by Shaun Hollingworth and Pete Harrap, and they did a pretty good job on basically all the ports. It was certainly a mamooth task to port the game to so many systems... and except by the MSX 1 version (Which is a direct ZX Spectrum port), all ports are using the hardware properly.
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