Good talks about Amstrad CPC Coding Tricks?
Where are they?
Even the most spectacular recent port of Pinball Dreams from Batman Group that ran on a standard 6128 provided little to no details on how exactly they got the humble machine to achieve it.
All I got so far is that the game runs in Mode 1 to take advantage of hardware scrolling and a wider screen resolution, but if that is true, how did it override the 4 colour limit?
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