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Old 02 August 2021, 10:13   #14
d4rk3lf
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Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,645
Quote:
Originally Posted by Cobe View Post
+1

(we should organize some barbeque soon )
-------------------------

About game creations, and ports.
Fully agreed.

It's probably very interesting when you test some stuff out. Making a playable characters, making nice enemy, making sure you all have smooth going on with BG scrolling.
But when it comes to the part where you need to do all repetitive task for all remaining levels, testing it all the time for bugs and stuff, it becomes quite tedious and boring.

It's actually very similar to my regular work, and probably many other jobs as well. If I need to create some magic effects. It's very interesting to me, when I am doing initial simulation, and how the magic is going to move , and swirl around, and spawning other swirling particles and stuff.
But then, if I need to match it up to some recorded shot, then it becomes tedious with all the tracking, roto, cleaning stuff, maching lighing.. etc.

So, I understand (Amiga) coders completely, when they refuse to do some port, or give up, after a while.
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