Like I say, that’s what I do. One system alloc for chip, one for fast. (WHDLoad does not allow any other way - although it would occasionally be useful!)
I still have to virtually alloc and free within those blocks though because you can’t fit the entire game in RAM at once. Things need to be loaded and unloaded. So fragmentation still exists.
Last edited by Muzza; 29 June 2023 at 10:19.
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