Thread: WHDLoadMenu
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Old 08 April 2021, 09:57   #73
Vesuri
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Join Date: Sep 2019
Location: Amsterdam / The Netherlands
Posts: 49
Quote:
Originally Posted by lesta_smsc View Post
Can this be modified to say run in reduced bitplanes? This way the games needing the extra bytes will work as the menu itself does not need and more than 2 colours yet this will offer maximum RAM availability for WHDLoad. I've successfully booted many games that needed additional RAM by running from shell in reduced bitplane eg via add21k.
WHDLoadMenu comes with two user interfaces: a standard Intuition one and a custom one. The Intuition one should work on a single bitplane screen (haven't tested it though). The custom user interface, on the other hand, does not use an Intuition screen at all. When started from the beginning of the startup-sequence, no Workbench screen is opened either. Since WHDLoadMenu is not in memory at all when WHDLoad itself is started, the custom user interface can use all the system memory and all the memory will still be available for WHDLoad. Because of these reasons I'd say no modifications are necessary.

Last edited by Vesuri; 08 April 2021 at 21:47.
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