@earok Ahh thanks! And I hope you’re doing ok.
I’m doing graphics mostly atm anyway, will look at logic again shortly..
That’s the rope bridges working properly though. Really like that addition to CPU_pursuit_direct too, that’s going to allow for some really interesting attack patterns!
@acidbottle: I'm not sure exactly what sort of enemy style you want to do it with but maybe switching between duplicate actors with different collision properties (and potentially animations depending on what's going on) with codeblocks would work for this? I have creatures that can pass through walls when flying but then land etc.. I thinkyou could do the same while jumping too (so they could jump through solid ceilings etc)